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Eidos公司发表[冠军足球经理2008](1)
作者:李丽 来源:中华网游戏 加入时间:2007-9-18
英国重量级游戏企业Eidos公司近期正式对外发表了《冠军足球经理2008(Championship Manager 2008)》。发行商透露,这款足球模拟新作将于2007年圣诞期间上市。
Eidos公司介绍,《冠军足球经理2008》将仍旧由英国游戏开发团队Beautiful Games Studios(BGS)制作,而且新作将在前作基础上引入更多创新元素。其中包括全新的用户界面、全新目录快捷键、全面3D化的游戏引擎。
新作详细特点列表如下:
升级资料(Update Data)
Updated club, player and staff data to the end of the August transfer window
An increase of more than 25% of people in the database
27 playable nations now including the Australian League
澳洲联赛(Australian League)
League competition and Pre-Season competitions
Marquee player and salary cap rules
Limit on youth players and realistic player registration
多人游戏(Multiplayer)
Ability to play with other user managers on one PC.
ProZone分析反馈(ProZone Analyst Feedback)
ProZone Analyst that gives analytical feedback on how players and the team performed during a match, including identifying good and bad points that may otherwise have been missed. There’s no hiding place for players!
Analyst view which gives the player a simple way of accessing the power of the ProZone tool.
Replay analyst events %26 goals instantly!
ProZone系统
Ability to play any match event within ProZone instantly.
Live rewind facility which allows the user to navigate through a match easily.
New video style camera view
Ability to see the context surrounding an event, so the user can easily see the cause and effect of an incident.
Match possession bar to show the user how possession changed over time, as well as indicating when events occur.
球员倾向(Player Tendencies)
32 tendencies that modify how an individual player performs during a matchday.
Ability to mould players to learn new tendencies
比赛引擎(Match Engine)
Teams now function as units rather than as individuals with players now communicating between themselves.
All aspects of play from shooting to passing and tackling have been upgraded.
One-twos and overlaps.
Tilting/Leaning/Diving player markers used in order to provide the user with better information as to what is happening on the pitch.
Modelling of short term energy levels that affect a player’s work rate at a particular point in the match.
Overhauled Match summary screen giving the user an insight into player performance and opposition tactical changes.
改动部分(Transfers)
Revamped transfer values to ensure that player reputations and performances have a bigger effect on values.
More realistic transfers with improved player interested filtering making transfer targets more realistic.
More realistic loan system ensuring players available are more suited to yours and the AI clubs needs.
球探系统(Scouting)
More hidden talent than ever before, ensuring that you’ll have more chance of finding a star.
媒体系统(News and Media)
Overhauled match previews which give the player greater ability to identify key opposition threats as well as informing the player about important milestones and past meeting between the clubs for the season.
Improved player and manager of the month and year award messages, now stating why the award was won
New youth player reports that help identify up and coming stars within the user’s squad.
Staff recommendations on contract renewals.
训练(Training)
New, simplified training.
Implementation of tendency training to let the user mould the way that a player plays.
Ability to adapt players to play in a new position.
Improved training feedback.
外观设定(Look)
Revamped look and button styling.
系统运行速度(Speed)
Multithreaded support to take advantage of multi processor and multi core machines.
Improvements to match engine speed to eliminate delays.
Increased speed in all areas of the game to allow constant gameplay.
拟真游戏世界(Real World)
Dual hosting [delete comma] for Euros etc.
Dynamic FIFA rankings
Improved seeding for major international tournaments
Improvements to selection of captains for domestic club teams
Improvements to player history displays
Improvements to player eligibility
Improvements to player nationality, eg dual nationals
Competition format updates
Cup registration improvements
Player tendencies
Increased number of players with player history
Addition of dead ball and penalty taking attributes
Improvements to friendly match selections
Separated Serbia %26 Montenegro
下面是Eidos公司公布的数张《冠军足球经理2008》游戏截图:
![Eidos公司发表[冠军足球经理2008] Eidos公司发表[冠军足球经理2008]](/upimages/2007918133837734.jpg)
![Eidos公司发表[冠军足球经理2008] Eidos公司发表[冠军足球经理2008]](/upimages/2007918133837580.jpg)
![Eidos公司发表[冠军足球经理2008] Eidos公司发表[冠军足球经理2008]](/upimages/2007918133837621.jpg)
如欲了解《冠军足球经理2008》更多相关资料,敬请参考下述地址链接访问游戏官方网站。

Eidos公司介绍,《冠军足球经理2008》将仍旧由英国游戏开发团队Beautiful Games Studios(BGS)制作,而且新作将在前作基础上引入更多创新元素。其中包括全新的用户界面、全新目录快捷键、全面3D化的游戏引擎。
新作详细特点列表如下:
升级资料(Update Data)
Updated club, player and staff data to the end of the August transfer window
An increase of more than 25% of people in the database
27 playable nations now including the Australian League
澳洲联赛(Australian League)
League competition and Pre-Season competitions
Marquee player and salary cap rules
Limit on youth players and realistic player registration
多人游戏(Multiplayer)
Ability to play with other user managers on one PC.
ProZone分析反馈(ProZone Analyst Feedback)
ProZone Analyst that gives analytical feedback on how players and the team performed during a match, including identifying good and bad points that may otherwise have been missed. There’s no hiding place for players!
Analyst view which gives the player a simple way of accessing the power of the ProZone tool.
Replay analyst events %26 goals instantly!
ProZone系统
Ability to play any match event within ProZone instantly.
Live rewind facility which allows the user to navigate through a match easily.
New video style camera view
Ability to see the context surrounding an event, so the user can easily see the cause and effect of an incident.
Match possession bar to show the user how possession changed over time, as well as indicating when events occur.
球员倾向(Player Tendencies)
32 tendencies that modify how an individual player performs during a matchday.
Ability to mould players to learn new tendencies
比赛引擎(Match Engine)
Teams now function as units rather than as individuals with players now communicating between themselves.
All aspects of play from shooting to passing and tackling have been upgraded.
One-twos and overlaps.
Tilting/Leaning/Diving player markers used in order to provide the user with better information as to what is happening on the pitch.
Modelling of short term energy levels that affect a player’s work rate at a particular point in the match.
Overhauled Match summary screen giving the user an insight into player performance and opposition tactical changes.
改动部分(Transfers)
Revamped transfer values to ensure that player reputations and performances have a bigger effect on values.
More realistic transfers with improved player interested filtering making transfer targets more realistic.
More realistic loan system ensuring players available are more suited to yours and the AI clubs needs.
球探系统(Scouting)
More hidden talent than ever before, ensuring that you’ll have more chance of finding a star.
媒体系统(News and Media)
Overhauled match previews which give the player greater ability to identify key opposition threats as well as informing the player about important milestones and past meeting between the clubs for the season.
Improved player and manager of the month and year award messages, now stating why the award was won
New youth player reports that help identify up and coming stars within the user’s squad.
Staff recommendations on contract renewals.
训练(Training)
New, simplified training.
Implementation of tendency training to let the user mould the way that a player plays.
Ability to adapt players to play in a new position.
Improved training feedback.
外观设定(Look)
Revamped look and button styling.
系统运行速度(Speed)
Multithreaded support to take advantage of multi processor and multi core machines.
Improvements to match engine speed to eliminate delays.
Increased speed in all areas of the game to allow constant gameplay.
拟真游戏世界(Real World)
Dual hosting [delete comma] for Euros etc.
Dynamic FIFA rankings
Improved seeding for major international tournaments
Improvements to selection of captains for domestic club teams
Improvements to player history displays
Improvements to player eligibility
Improvements to player nationality, eg dual nationals
Competition format updates
Cup registration improvements
Player tendencies
Increased number of players with player history
Addition of dead ball and penalty taking attributes
Improvements to friendly match selections
Separated Serbia %26 Montenegro
下面是Eidos公司公布的数张《冠军足球经理2008》游戏截图:
![Eidos公司发表[冠军足球经理2008] Eidos公司发表[冠军足球经理2008]](/upimages/2007918133837734.jpg)
![Eidos公司发表[冠军足球经理2008] Eidos公司发表[冠军足球经理2008]](/upimages/2007918133837580.jpg)
![Eidos公司发表[冠军足球经理2008] Eidos公司发表[冠军足球经理2008]](/upimages/2007918133837621.jpg)
如欲了解《冠军足球经理2008》更多相关资料,敬请参考下述地址链接访问游戏官方网站。
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